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Tahira: Echoes Of The Astral Empire Download Youtube

Updated: Mar 15, 2020





















































About This Game A thousand years after the fall of a spacefaring empire, a young princess named Tahira travels the far reaches of her barren kingdom, alone but for her trusty horse, Iba.When word reaches her of an army wielding the devastating technologies of the past, she finds herself thrust into the most challenging night of her life as she fights to become the leader her people desperately need.Experience the epic coming of age story of a young woman, told in near-real-time across a 12-hour period in this tactical turn-based adventure.Tahira:Control up to 20 characters as you fight against the vast army of the Astral Empire in large-scale tactical turn-based battles.Guerrilla Warfare – Even the odds by ambushing enemies, taking cover and knocking foes off cliffs and rooftops. Meet a rich cast of characters - Spend time between battles exploring the environment and talking to your companions.Discover a shattered world, where the shadow of the past hangs heavily over all that remains.Four difficulty settings, catering for beginners more interested in the story and to seasoned tactics veterans. A soundtrack featuring instruments, sounds and textures recorded while travelling in the Middle East and Central AsiaThe TeamTahira was created by a three-person core development team who were inspired by real-world travels through the Middle East, Nepal, and India. 7aa9394dea Title: Tahira: Echoes of the Astral EmpireGenre: Adventure, Indie, RPG, StrategyDeveloper:Whale Hammer GamesPublisher:Whale Hammer GamesRelease Date: 31 Aug, 2016 Tahira: Echoes Of The Astral Empire Download Youtube A very impressive little game that ticks pretty much all the boxes for me. Great tactical battles, compelling story, intelligent dialog, nice art, and a UI that doesn't get in the way. I heartily recommend it to anyone who enjoys turn based tactics.If you know Banner Saga's combat system, you'll be right at home. This is a good thing, very good even - it's an excellent system which deserves to be reinterpreted and iterated upon. There are interesting differences, but most importantly the battles you have to fight are open-ended, large scale, and challenging. The is no strategical layer to speak of. I prefer that to Banner Saga's trainwreck of one, to be honest. There are very few choices and branches in the story, which would have been welcome, but it's not a terrible omission either. The setting for the story is original, believable and interesting; the characters, while not developed that much, are likable. The story line itself is enjoyable and engaging.I typically don't place too much value on dialog, but I've been positively surprised here. It's interesting and smartly written, while staying short enough to not get in the way of the story or the gameplay. The art is also quite similar in style to Banner Saga's, and that's also a very good thing. Clearly the budget there is not quite the same, but that other game (being one of the most strikingly beautiful games in recent memory) is not a fair comparison. The first impression might be a bit less than overwhelming, but it grew on me quite well.The UI is maybe the thing I have the least good things to say about, although it's not really bad in any obvious ways. It looks a bit meh, and sometimes demands a few more awkward clicks than seems necessary, but nothing major.On the whole, the largest negative I found about this game is how short it is, as it left me wanting for more. Hardly much of a negative though, is it ?. 9\/10 - fantastic turn based tactical RPG-lite running on the excellent banner saga engine!++ Fast battles, satisfying combat mechanics.++ Great battle scale, up to 100 soldiers per engagement++ Your horse is one of the best characters I've seen written in a game+ Great, distinct, fully realized world+ Ambience and polish- Abrupt finish to the game, I wanted more. TAHIRA struggles to find its footing in the tactical RPG genre. A novel setting and unique narrative doesn't outshine tedious combat, flat characters, weird writing choices, and a deficit of RPG-ness.Check out my full review here!https:\/\/www.youtube.com\/watch?v=gpEdhZB4jyM&feature=youtu.be. I really enjoyed this. I loved The Banner Saga and this seemed similar so it was inevitable that I would give it a shot. It is somewhat short, yet the atmosphere of the game is excellent and while very similar to TBS in visual style, it is still pleasing and fresh to look at. The combat can be very hard on higher difficulties (played through one second hardest myself) but is very rewarding as a result of this. A somewhat confusing save system had me replaying quite a hard mission at one point but I actually didn't mind because I enjoyed the combat a lot. There isn't a huge amount of unit variety but I personally didn't mind this too much either because of the generally epic feel of the fights.Worth the price in my opinion and I would gladly purchase a sequel :). The game is good in essence with solid mechanics and interesting start of a story. But it has too many problems: - It's way too short (I finished in 11 h including lengthy dialogues and loading screens)- Loading times are ridiculously long. And you have to start at main menu every time (loading screen to get to it, and another to get into game) and also exit through main menu (again 2 loading screens).- The game saves at weird times (at the start of major combat round), there is no excuse for not being able to save single-player game at any time.- No strong enemies, just cannon fodder.- Battles are scripted, you know exactly where the enemies are gonna pop out during the second try.- Story doesn't end, it doesn't even get anywhere- There is literally 1 choice in the entire game- Guilty of numerous instances of "second HP bar" (Extra enemies appear on battlefield in the middle of battle all the time). Seemingly full of promise... In reality full of repetitive boredom. EVERY battle feels identical, most of your units are generic and randomly seem to carry on to the next battle or completely disappear, every battle begins with a massive enemy army facing your tiny but powerful army and quickly turns into a chaotic melee where your hero units (except the main character) are completely overpowered but never seem to get stronger, in the end it just feels like "how many ways can you defeat the same monotonous massive army" even the characters are rather lackluster, the main character's horse feels like the most developed character. *shocked whinny*. I thought this game seemed neat at the beginning but by battle 4 was horribly bored. Continuing onward just rewards me with more identical battles, more generic units, and more beating the same generic enemy with a stick, 50 times a battle. Frankly this game could have been salvageable with some actual battle rewards, there currently seems to be no reward for keeping any of your units alive except to avoid the game over screen, and your level-ups on the generic units aren't really very helpful, an extra 2 guard, 1 attack, and 2 HP does nothing when the enemies swarm like ants. Overall I thought it seemed cool at the start but it quickly became a boring slog with unfortunately equally boring characters.The ending also leaves a LOT to be desired, it looks set up for a sequel but I can honestly say after playing this one I won't be buying it.. Decently fun gameplay. The story is a bit too cartoonish and there's some tonal conflict between wanting to be serious and wanting to be light and joke-y. The story ends very abruptly. If you're a fan of the genre and don't mind cliffhangers, it's a pretty inoffensive way to pass the time. For myself though, I can't say it was a worthwhile experience.. One of the greatest turn based strategy games I have ever played! Beautiful art, haunting music, intriguing story and challenging combat. Tahira is such a unique gem I didn't even mind the cliffhanger ending, I just hope Whale Hammer Games can find more funding \/ create a Kickstarter so I can help make part 2 a reality.. In a nutshell:+Very friendly and responsive developer+immersive story+beautiful art+engaging (albeit repetitive at times) turn-based combat systemAnd yes, the game draws clear inspiration from The Banner Saga, but I can't see how that would be a bad thing considering how good a game TBS is. Overall I'd recommend a purchase if you enjoy turn-based strategy, story-driven gameplay and\/or are a fan of beautifully executed game art.. Tahira was a fun, but brief, adventure that in the end, felt like the first hour of a really good movie.It ended when the character and story development was JUST starting to get rolling, JUST starting to hook you in--and then abruptly, it's over---clearly paving the way to a sequel or two.Which, incidentally I'll be buying--because Tahira seems to have nailed a lot of the fundamental aspects of gaming, correctly. Most of your time, and I mean 90%, will be fighting. And the fights are large-scale, multi-staged, arenas which make for some pretty triumphant moments if you use the battle mechanics correctly to your advantage.The battles are fairly long, with scripted events, and virtually every battle is a fight against overwhelming odds, which at first glance look impossible--but it's pretty gratifying to 'hulk smash' their superior forces.I've been a strategy and turn\/based strategy fan since the term came into existence, and in Tahira, was content with the level of balance and difficulty that I ran into. What it lacked in dyanmics in terms of NPC skills, it made up for largely in the size and range of options of the battle fields. Essentially, while there weren't a lot of individual skills, there was a lot you could do with what little you had--so in the end, it was still fun and challenging. The graphics\/animation are hand-crafted and look wonderful, similarly, the sound effects and music quality are well chosen. My largest gripe with the game is that it ended too soon--I don't want a half-scoop of ice cream! :)In terms of improvement, I think the characters could be better developed, and more dialogue could have been added to the game to make it seem longer. Dialogue between characters did not include descriptive elements (only direct, spoken lines), which I think is a missed opportunity for immersion into a well crafted, mystical environment. Humans relate to emotions--and if players can become privy to the internal dialogues and states of protagonist characters, they can relate to--and connect with them better; this is the difference between a comic-book and a novel. And as Tahira is a story driven game, it would be greatly improved by adding narrative and descriptive elements to add to it's already solid combat systems.Overall, I'd give it an 8\/10, for 3 guys, it's quite a job well done. I hope they use this game as a template to launch future games with expanded character abilities, subtantially more dialogue and descriptive elements, as well as special attention to individual character (personality) development.I had fun! looking forward to the next one!

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